If you choose "Priority Inbox" your inbox will be separated into multiple sections. You can choose which sections you want to show, including "Important and unread," "Starred," "Everything else," or a label that you have made.
Multiple Layout Options
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In earlier versions, you could only embed a single layout of each report layout type (RDLC or Word) in a report or report extension. If there was a need to have additional layouts, these would have to be added as data in the custom report layouts table. With the introduction of a new rendering section in reports and report extensions, you will now be able to include multiple different layouts of the same type.
This opens up for providing customers with alternative layout options. You'll also be able to create report layout packages, such as an extension that contains multiple report extensions, each providing a number of report layouts options.
For publishing for multiple formats and sizes, you can choose a design strategy that suits a project best: Hand crafted, semi-automated, or fully automated. The degree of design control decreases as you rely on automated workflows. InDesign provides several enhancements for your adopted strategy to balance cost and control.
STEP 2: Optionally, add Adobe Liquid Layout page rules to help adapt content to different aspect ratios and sizes. Liquid page rules are useful if you're targeting multiple devices. Without Liquid page rules, you'll have to manually create a unique layout for every possible size and orientation. See Liquid layouts.
STEP 3: Use the Create Alternate Layout feature to create new pages in the same document. Depending on your primary layout and the Liquid page rules, you may need to manually tune the layout. Repeat this step for each new size and orientation. See Alternate layouts.
Liquid layouts make it easier to design content for multiple page sizes, orientations, or devices. Apply liquid page rules to determine how objects on a page are adapted when you create alternate layouts and change the size, orientation, or aspect ratio.
You can apply different rules to different pages, depending on the layout and the goals; only one liquid page rule can be applied to a page at a time. Liquid Layout is a general term that covers a set of specific liquid page rules: scale, re-center, guide-based, and object-based page rules.
All content on the page is automatically recentered no matter the width. Unlike Scale, the content remains its original size. You can achieve a similar result to video production safe zones using the Re-center rule with careful planning and layout.
Use Alternate Layouts if you require different page sizes for print or digital publishing within the same document. You can use it to create different sizes of a print advertisement. Or to design the horizontal and vertical layouts for devices such as the Apple iPad or Android tablets.
Enable this option to place objects and to link them to the original objects on the source layout. When you update the original object, it is easier to manage updates for linked objects. See Linked Content.
Dashboards can include layouts for different types of devices that span a wide range of screen sizes. When you publish these layouts to Tableau Server or Tableau Cloud, people viewing your dashboard experience a design optimized for their phone, tablet, or desktop. As the author, you only have to create a single dashboard and deliver a single URL.
Think of the Default dashboard as the parent, and the device layouts (desktop, tablet, and phone) as its children.Any view, filter, action, legend or parameter that you want to add to a device layout must first exist in the Default dashboard.
If you instead click the closed lock icon or choose Edit Layout from the menu, the Phone layout becomes fully independent, so you'll need to manually add and arrange items to reflect changes to the Default dashboard.
Unlike Phone layouts, you need to manually add Desktop and Tablet layouts to a dashboard. Desktop and Tablet layouts are always fully independent from the Default dashboard, so each device layout can contain a unique arrangement of objects.
Creating a layout for each device type gives you the most control over your users' experience as they view your dashboard from different devices. After you publish a dashboard with all three layouts, users won't see the default dashboard layout; instead, they'll always see the appropriate device-specific layout.
Default: The height and width of the device layout mimics whatever the default dashboard is using. For example, if you're creating a tablet layout and the default dashboard is set to a fixed size of Desktop Browser (1000 x 800), setting Size to Default for the tablet layout will make it use 1000 x 800 as well.
Fit width (recommended for phones): Items are automatically resized to fit the width of the device frame, but the height is fixed. This is a great option for phone layouts and vertical scrolling.
If you've chosen to edit a phone layout yourself, you can quickly optimize the placement of filters, remove white space, and more. On the Dashboard tab, click the pop-up menu to the right of Phone, and select Optimize Layout.
Be aware that this command only rearranges items currently in the phone layout. If you want to continuously update the phone layout to reflect all changes to the default dashboard, select Auto-Generate Layout.
When this check box is selected for device-specific dashboards, the tabs' sizing requirements interfere with the server's ability to correctly detect the size of the web browser and load the correct layout.
The dashboard layout a device displays is based on the smallest dimension (height or width) of the iframe in which the Tableau view appears. Sometimes Desktop, Tablet, or Phone layouts may appear on other types of devices. For example, a Tablet layout may appear on a desktop computer if the display or browser window is small.
If Tableau Cloud and Tableau Server users find a Phone or Tablet layout too limiting, they can click See Desktop Layout in the toolbar. This toggle button lets users switch back to the mobile device layout at any time.
Applying this option, as shown in Figure B pulls the pictures together as a SmartArt entry and provides placeholders for text. As you type in text, SmartArt automatically resizes it to fit the placeholder. At this point, Word displays the contextual Design tab; use these options to apply formatting to your custom SmartArt entry.
A number of OpenGL Shading Language variables and definitions can have layout qualifiers associated with them. Layout qualifiers affect where the storage for a variable comes from, as well as other user-facing properties of a particular definition.
Layout qualifiers are sometimes used to define various options for different shader stages. These shader stage options apply to the input of the shader stage or the output. In these definitions, variable definition will just be in or out.
Location sizes: Interfaces between programs can be of various types, even user-defined structs and arrays. Some such types consume multiple locations. When a type that consumes multiple locations is used, they will consume locations sequentially. It is a compile/link-time error to have ranges of variables overlap their locations (unless they have different components specifiers and doesn't overlap their component usage).
This is done using the component layout qualifier. You must use a location qualifier when using component, even if the variable would have an implicitly assigned location from an interface block declaration. If a variable does not have an explicit component qualifier, it is as through it were set to 0.
Buffer backed interface blocks and all opaque types have a setting which represents an index in the GL context where a buffer or texture object is bound so that it can be accessed through that interface. These binding points, like input attribute indices and output data locations, can be set from within the shader. This is done by using the "binding" layout qualifier:
Atomic Counter variables have special layout settings that define where within a buffer object a particular variable comes from. These are required; there are no alternate methods to set these fields.
Variables declared in interface blocks that get their storage from buffers (uniform blocks or shader storage blocks) have a number of layout qualifiers to define the packing and ordering of the variables defined in the block.
Subroutine functions each have a specific index that identifies that particular subroutine among all subroutines in a shader stage. This subroutine can be set from within a shader using the index layout qualifier:
Any output variable or output interface block declared with the xfb_offset layout qualifier will be part of the transform feedback output. This qualifier must be specified with an integer byte offset. The offset is the number of bytes from the beginning of a vertex to be written to the current buffer to this particular output variable.
The stride for a buffer can also be explicitly set using the xfb_stride layout qualifier. This allows you to add extra space at the end, perhaps to skip data that will not change. A compilation error will result if the stride you specify is:
The gl_FragCoord built-in variable represents the location of the fragment in window-space. There are two layout qualifiers that can affect this. These are specified by redeclaring the predefined variable.
One of the things we love about Webflow is that it allows us to build dynamic multi-layout websites without complex coding. If you think your current website layout does not work with all the content you want to add, or maybe you want certain pages or content to be presented in different formats or layouts, this post is for you. 2ff7e9595c
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