State of Decay was first announced in 2011 as an Xbox Live Arcade exclusive title originally titled Class 3.[15] Jeff Strain, the founder of ArenaNet and co-creator of World of Warcraft, wanted a game where individual players could make up their own zombie survival plans and put them to the test.[16][17][18] Then, he set out to create the game, which runs on CryEngine 3.[19] On May 16, 2013, Undead Labs announced that State of Decay had gone into the final certification process and is now ready for testing by the game's publisher, Microsoft Studios.[20] State of Decay was envisioned as a step towards Undead Labs' full online console game, Class4.[17] Class4 will be one of the first zombie massively multiplayer online games (MMOs) to come to the Xbox One. In a 2014 interview, Undead Labs founder Jeff Strain stated that State of Decay had officially become a franchise, with the company's partnership with Microsoft Studios confirmed. He stated that the first State of Decay was "just the start of (Undead Labs') long-term ambitions".[21]
state of decay xbox
State of Decay has received positive reviews from critics. Sanje of Undead Labs stated that "2013 Was a Damned Good Year" in terms of the positive reviews the game received.[33] Metacritic scores range from 60/100 to 100/100, with an average score of 78/100.[22] The game sold more than 250,000 copies in its first 48 hours of release to the Xbox Live Arcade. As of June 17, 2013, the game has been sold more than 550,000 copies.[34] Within the end of June the game had sold more than 700,000 copies, making it the second-fastest-selling XBLA game of all time.[35] On October 4, 2013 Undead Labs announced that the game had sold one million copies. The figure combined both XBLA and Steam Early Access sales.[36] On November 30, Undead Labs had sold more than one million copies of State of Decay.[37]
In fact, Xbox One X gets one of the most far-reaching upgrades over the base machine we've seen to date. Jumping to X, almost everything is enhanced. In the developer's own words, executive producer Jeff Strain states we get higher resolution textures owing to the X's increase in RAM and CPU power. On top of that, there's mention of denser foliage, higher poly character models, upgraded shadows, and depth of light from farther draw distances. But in motion, Xbox One X looks like the starting point in visual design, from which aggressive chops and changes were made to cram the game onto the weaker machine.
Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did.
2ff7e9595c
Kommentare